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MyFavoriteSnacks.doc

The following have proven to be my favorite snacks over the years:

  1. Nachos
  2. Lemon Sherbert
  3. That Green Cream Minerva Once Prepared For Halloween
  4. Chocolate Mouse
  5. Cheerios

SchoolLayout.ppt

Map of the grounds and the various school buildings.

school map

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WandWoods.pdf

The following description of the powers and properties of various wand woods are taken from notes made, over a long career, by Mr Garrick Ollivander, widely considered the best wandmaker in the world. As will be seen, Mr Ollivander believes that wand wood has almost human powers of perception and preferences. Mr Ollivander introduces his notes on wand woods thus:

Every single wand is unique and will depend for its character on the particular tree and magical creature from which it derives its materials. Moreover, each wand, from the moment it finds its ideal owner, will begin to learn from and teach its human partner. Therefore, the following must be seen as general notes on each of the wood types I like to work with best, and ought not to be taken to describe any individual wand.

Only a minority of trees can produce wand quality wood (just as a minority of humans can produce magic). It takes years of experience to tell which ones have the gift, although the job is made easier if Bowtruckles are found nesting in the leaves, as they never inhabit mundane trees. The following notes on various wand woods should be regarded very much as a starting point, for this is the study of a lifetime, and I continue to learn with every wand I make and match.

Acacia
A very unusual wand wood, which I have found creates tricky wands that often refuse to produce magic for any but their owner, and also withhold their best effects from all but those most gifted. This sensitivity renders them difficult to place, and I keep only a small stock for those witches or wizards of sufficient subtlety, for acacia is not suited to what is commonly known as ‘bangs-and-smells’ magic. When well-matched, an acacia wand matches any for power, though it is often underrated due to the peculiarity of its temperament.

Alder
Alder is an unyielding wood, yet I have discovered that its ideal owner is not stubborn or obstinate, but often helpful, considerate and most likeable. Whereas most wand woods seek similarity in the characters of those they will best serve, alder is unusual in that it seems to desire a nature that is, if not precisely opposite to its own, then certainly of a markedly different type. When an alder wand is happily placed, it becomes a magnificent, loyal helpmate. Of all wand types, alder is best suited to non-verbal spell work, whence comes its reputation for being suitable only for the most advanced witches and wizards.

Apple
Applewood wands are not made in great numbers. They are powerful and best suited to an owner of high aims and ideals, as this wood mixes poorly with Dark magic. It is said that the possessor of an apple wand will be well-loved and long-lived, and I have often noticed that customers of great personal charm find their perfect match in an applewood wand. An unusual ability to converse with other magical beings in their native tongues is often found among apple wand owners, who include the celebrated author of Merpeople: A Comprehensive Guide to Their Language and Customs, Dylan Marwood.

Ash
The ash wand cleaves to its one true master and ought not to be passed on or gifted from the original owner, because it will lose power and skill. This tendency is extreme if the core is of unicorn. Old superstitions regarding wands rarely bear close examination, but I find that the old rhyme regarding rowan, chestnut, ash and hazel wands (rowan gossips, chestnut drones, ash is stubborn, hazel moans) contains a small nugget of truth. Those witches and wizards best suited to ash wands are not, in my experience, lightly swayed from their beliefs or purposes. However, the brash or over-confident witch or wizard, who often insists on trying wands of this prestigious wood, will be disappointed by its effects. The ideal owner may be stubborn, and will certainly be courageous, but never crass or arrogant.

Aspen
Wand-quality aspen wood is white and fine-grained, and highly prized by all wand-makers for its stylish resemblance to ivory and its usually outstanding charmwork. The proper owner of the aspen wand is often an accomplished duellist, or destined to be so, for the aspen wand is one of those particularly suited to martial magic. An infamous and secretive eighteenth-century duelling club, which called itself The Silver Spears, was reputed to admit only those who owned aspen wands. In my experience, aspen wand owners are generally strong-minded and determined, more likely than most to be attracted by quests and new orders; this is a wand for revolutionaries.

Beech
The true match for a beech wand will be, if young, wise beyond his or her years, and if full-grown, rich in understanding and experience. Beech wands perform very weakly for the narrow-minded and intolerant. Such wizards and witches, having obtained a beech wand without having been suitably matched (yet coveting this most desirable, richly hued and highly prized wand wood), have often presented themselves at the homes of learned wandmakers such as myself, demanding to know the reason for their handsome wand’s lack of power. When properly matched, the beech wand is capable of a subtlety and artistry rarely seen in any other wood, hence its lustrous reputation.

Blackthorn
Blackthorn, which is a very unusual wand wood, has the reputation, in my view well-merited, of being best suited to a warrior. This does not necessarily mean that its owner practises the Dark Arts (although it is undeniable that those who do so will enjoy the blackthorn wand’s prodigious power); one finds blackthorn wands among the Aurors as well as among the denizens of Azkaban. It is a curious feature of the blackthorn bush, which sports wicked thorns, that it produces its sweetest berries after the hardest frosts, and the wands made from this wood appear to need to pass through danger or hardship with their owners to become truly bonded. Given this condition, the blackthorn wand will become as loyal and faithful a servant as one could wish.

Black Walnut
Less common than the standard walnut wand, that of black walnut seeks a master of good instincts and powerful insight. Black walnut is a very handsome wood, but not the easiest to master. It has one pronounced quirk, which is that it is abnormally attuned to inner conflict, and loses power dramatically if its possessor practises any form of self-deception. If the witch or wizard is unable or unwilling to be honest with themselves or others, the wand often fails to perform adequately and must be matched with a new owner if it is to regain its former prowess. Paired with a sincere, self-aware owner, however, it becomes one of the most loyal and impressive wands of all, with a particular flair in all kinds of charmwork.

Cedar
Whenever I meet one who carries a cedar wand, I find strength of character and unusual loyalty. My father, Gervaise Ollivander, used always to say, ‘you will never fool the cedar carrier,’ and I agree: the cedar wand finds its perfect home where there is perspicacity and perception. I would go further than my father, however, in saying that I have never yet met the owner of a cedar wand whom I would care to cross, especially if harm is done to those of whom they are fond. The witch or wizard who is well-matched with cedar carries the potential to be a frightening adversary, which often comes as a shock to those who have thoughtlessly challenged them.

Cherry
This very rare wand wood creates a wand of strange power, most highly prized by the wizarding students of the school of Mahoutokoro in Japan, where those who own cherry wands have special prestige. The Western wand-purchaser should dispel from their minds any notion that the pink blossom of the living tree makes for a frivolous or merely ornamental wand, for cherry wood often makes a wand that possesses truly lethal power, whatever the core, but if teamed with dragon heartstring, the wand ought never to be teamed with a wizard without exceptional self-control and strength of mind.

Chestnut
This is a most curious, multi-faceted wood, which varies greatly in its character depending on the wand core, and takes a great deal of colour from the personality that possesses it. The wand of chestnut is attracted to witches and wizards who are skilled tamers of magical beasts, those who possess great gifts in Herbology, and those who are natural fliers. However, when paired with dragon heartstring, it may find its best match among those who are overfond of luxury and material things, and less scrupulous than they should be about how they are obtained. Conversely, three successive heads of the Wizengamot have possessed chestnut and unicorn wands, for this combination shows a predilection for those concerned with all manner of justice.

Cypress
Cypress wands are associated with nobility. The great medieval wandmaker, Geraint Ollivander, wrote that he was always honoured to match a cypress wand, for he knew he was meeting a witch or wizard who would die a heroic death. Fortunately, in these less blood-thirsty times, the possessors of cypress wands are rarely called upon to lay down their lives, though doubtless many of them would do so if required. Wands of cypress find their soul mates among the brave, the bold and the self-sacrificing: those who are unafraid to confront the shadows in their own and others’ natures.

Dogwood
Dogwood is one of my own personal favourites, and I have found that matching a dogwood wand with its ideal owner is always entertaining. Dogwood wands are quirky and mischievous; they have playful natures and insist upon partners who can provide them with scope for excitement and fun. It would be quite wrong, however, to deduce from this that dogwood wands are not capable of serious magic when called upon to do so; they have been known to perform outstanding spells under difficult conditions, and when paired with a suitably clever and ingenious witch or wizard, can produce dazzling enchantments. An interesting foible of many dogwood wands is that they refuse to perform non-verbal spells and they are often rather noisy.

Ebony
This jet-black wand wood has an impressive appearance and reputation, being highly suited to all manner of combative magic, and to Transfiguration. Ebony is happiest in the hand of those with the courage to be themselves. Frequently non-conformist, highly individual or comfortable with the status of outsider, ebony wand owners have been found both among the ranks of the Order of the Phoenix and among the Death Eaters. In my experience the ebony wand’s perfect match is one who will hold fast to his or her beliefs, no matter what the external pressure, and will not be swayed lightly from their purpose.

Elder
The rarest wand wood of all, and reputed to be deeply unlucky, the elder wand is trickier to master than any other. It contains powerful magic, but scorns to remain with any owner who is not the superior of his or her company; it takes a remarkable wizard to keep the elder wand for any length of time. The old superstition, ‘wand of elder, never prosper,’ has its basis in this fear of the wand, but in fact, the superstition is baseless, and those foolish wandmakers who refuse to work with elder do so more because they doubt they will be able to sell their products than from fear of working with this wood. The truth is that only a highly unusual person will find their perfect match in elder, and on the rare occasion when such a pairing occurs, I take it as certain that the witch or wizard in question is marked out for a special destiny. An additional fact that I have unearthed during my long years of study is that the owners of elder wands almost always feel a powerful affinity with those chosen by rowan.

Elm
The unfounded belief that only pure-bloods can produce magic from elm wands was undoubtedly started by some elm wand owner seeking to prove his own blood credentials, for I have known perfect matches of elm wands who are Muggle-borns. The truth is that elm wands prefer owners with presence, magical dexterity and a certain native dignity. Of all wand woods, elm, in my experience, produces the fewest accidents, the least foolish errors, and the most elegant charms and spells; these are sophisticated wands, capable of highly advanced magic in the right hands (which, again, makes it highly desirable to those who espouse the pure-blood philosophy).

English Oak
A wand for good times and bad, this is a friend as loyal as the wizard who deserves it. Wands of English oak demand partners of strength, courage and fidelity. Less well-known is the propensity for owners of English oak wands to have powerful intuition, and, often, an affinity with the magic of the natural world, with the creatures and plants that are necessary to wizardkind for both magic and pleasure. The oak tree is called King of the Forest from the winter solstice up until the summer solstice, and its wood should only be collected during that time (holly becomes King as the days begin to shorten again, and so holly should only be gathered as the year wanes. This divide is believed to be the origin of the old superstition, ‘When his wand’s oak and hers is holly, then to marry would be folly,’ a superstition that I have found baseless). It is said that Merlin’s wand was of English oak (though his grave has never been found, so this cannot be proven).

Fir
My august grandfather, Gerbold Octavius Ollivander, always called wands of this wood ‘the survivor’s wand’, because he had sold it to three wizards who subsequently passed through mortal peril unscathed. There is no doubt that this wood, coming as it does from the most resilient of trees, produces wands that demand staying power and strength of purpose in their true owners, and that they are poor tools in the hands of the changeable and indecisive. Fir wands are particularly suited to Transfiguration, and favour owners of focused, strong-minded and, occasionally, intimidating demeanour.

Hawthorn
The wandmaker Gregorovitch wrote that hawthorn ‘makes a strange, contradictory wand, as full of paradoxes as the tree that gave it birth, whose leaves and blossoms heal, and yet whose cut branches smell of death.’ While I disagree with many of Gregorovitch’s conclusions, we concur about hawthorn wands, which are complex and intriguing in their natures, just like the owners who best suit them. Hawthorn wands may be particularly suited to healing magic, but they are also adept at curses, and I have generally observed that the hawthorn wand seems most at home with a conflicted nature, or with a witch or wizard passing through a period of turmoil. Hawthorn is not easy to master, however, and I would only ever consider placing a hawthorn wand in the hands of a witch or wizard of proven talent, or the consequences might be dangerous. Hawthorn wands have a notable peculiarity: their spells can, when badly handled, backfire.

Hazel
A sensitive wand, hazel often reflects its owner’s emotional state, and works best for a master who understands and can manage their own feelings. Others should be very careful handling a hazel wand if its owner has recently lost their temper, or suffered a serious disappointment, because the wand will absorb such energy and discharge it unpredictably. The positive aspect of a hazel wand more than makes up for such minor discomforts, however, for it is capable of outstanding magic in the hands of the skillful, and is so devoted to its owner that it often ‘wilts’ (which is to say, it expels all its magic and refuses to perform, often necessitating the extraction of the core and its insertion into another casing, if the wand is still required) at the end of its master’s life (if the core is unicorn hair, however, there is no hope; the wand will almost certainly have ‘died’). Hazel wands also have the unique ability to detect water underground, and will emit silvery, tear-shaped puffs of smoke if passing over concealed springs and wells.

Holly
Holly is one of the rarer kinds of wand woods; traditionally considered protective, it works most happily for those who may need help overcoming a tendency to anger and impetuosity. At the same time, holly wands often choose owners who are engaged in some dangerous and often spiritual quest. Holly is one of those woods that varies most dramatically in performance depending on the wand core, and it is a notoriously difficult wood to team with phoenix feather, as the wood’s volatility conflicts strangely with the phoenix’s detachment. In the unusual event of such a pairing finding its ideal match, however, nothing and nobody should stand in their way.

Hornbeam
My own wand is made of hornbeam, and so it is with all due modesty that I state that hornbeam selects for its life mate the talented witch or wizard with a single, pure passion, which some might call obsession (though I prefer the term ‘vision’), which will almost always be realised. Hornbeam wands adapt more quickly than almost any other to their owner’s style of magic, and will become so personalised, so quickly, that other people will find them extremely difficult to use even for the most simple of spells. Hornbeam wands likewise absorb their owner’s code of honour, whatever that might be, and will refuse to perform acts – whether for good or ill – that do not tally with their master’s principles. A particularly fine-tuned and sentient wand.

Larch
Strong, durable and warm in colour, larch has long been valued as an attractive and powerful wand wood. Its reputation for instilling courage and confidence in the user has ensured that demand has always outstripped supply. This much sought-after wand is, however, hard to please in the matter of ideal owners, and trickier to handle than many imagine. I find that it always creates wands of hidden talents and unexpected effects, which likewise describes the master who deserves it. It is often the case that the witch or wizard who belongs to the larch wand may never realise the full extent of their considerable talents until paired with it, but that they will then make an exceptional match.

Laurel
It is said that a laurel wand cannot perform a dishonourable act, although in the quest for glory (a not uncommon goal for those best suited to these wands), I have known laurel wands perform powerful and sometimes lethal magic. Laurel wands are sometimes called fickle, but this is unfair. The laurel wand seems unable to tolerate laziness in a possessor, and it is in such conditions that it is most easily and willingly won away. Otherwise, it will cleave happily to its first match forever, and indeed has the unusual and engaging attribute of issuing a spontaneous lightning strike if another witch or wizard attempts to steal it.

Maple
I have often found that those chosen by maple wands are by nature travellers and explorers; they are not stay-at-home wands, and prefer ambition in their witch or wizard, otherwise their magic grows heavy and lacklustre. Fresh challenges and regular changes of scene cause this wand to literally shine, burnishing itself as it grows, with its partner, in ability and status. This is a beautiful and desirable wood, and wand quality maple has been among the most costly for centuries. Possession of a maple wand has long been a mark of status, because of its reputation as the wand of high achievers.

Pear
This golden-toned wood produces wands of splendid magical powers, which give of their best in the hands of the warm-hearted, the generous and the wise. Possessors of pear wands are, in my experience, usually popular and well-respected. I do not know of a single instance where a pear wand has been discovered in the possession of a Dark witch or wizard. Pear wands are among the most resilient, and I have often observed that they may still present a remarkable appearance of newness, even after many years of hard use.

Pine
The straight-grained pine wand always chooses an independent, individual master who may be perceived as a loner, intriguing and perhaps mysterious. Pine wands enjoy being used creatively, and unlike some others, will adapt unprotestingly to new methods and spells. Many wandmakers insist that pine wands are able to detect, and perform best for, owners who are destined for long lives, and I can confirm this in as much as I have never personally known the master of a pine wand to die young. The pine wand is one of those that is most sensitive to non-verbal magic.

Poplar
‘If you seek integrity, search first among the poplars,’ was a great maxim of my grandfather, Gerbold Ollivander, and my own experience of poplar wands and their owners tallies exactly with his. Here is a wand to rely upon, of consistency, strength and uniform power, always happiest when working with a witch or wizard of clear moral vision. There is a tired old joke among lesser wandmakers that no poplar wand has ever chosen a politician, but here they show their lamentable ignorance: two of the Ministry’s most accomplished Ministers for Magic, Eldritch Diggory and Evangeline Orpington, were the possessors of fine, Ollivander-made poplar wands.

Red Oak
You will often hear the ignorant say that red oak is an infallible sign of its owner’s hot temper. In fact, the true match for a red oak wand is possessed of unusually fast reactions, making it a perfect duelling wand. Less common than English oak, I have found that its ideal master is light of touch, quick-witted and adaptable, often the creator of distinctive, trademark spells, and a good man or woman to have beside one in a fight. Red oak wands are, in my opinion, among the most handsome.

Redwood
Wand-quality redwood is in short supply, yet constant demand, due to its reputation for bringing good fortune to its owner. As is usually the case with wandlore, the general populace have the truth back to front: redwood wands are not themselves lucky, but are strongly attracted to witches and wizards who already possess the admirable ability to fall on their feet, to make the right choice, to snatch advantage from catastrophe. The combination of such a witch or wizard with a redwood wand is always intriguing, and I generally expect to hear of exciting exploits when I send this special pairing out from my workshop.

Rowan
Rowan wood has always been much-favoured for wands, because it is reputed to be more protective than any other, and in my experience renders all manner of defensive charms especially strong and difficult to break. It is commonly stated that no dark witch or wizard ever owned a rowan wand, and I cannot recall a single instance where one of my own rowan wands has gone on to do evil in the world. Rowan is most happily placed with the clear-headed and the pure-hearted, but this reputation for virtue ought not to fool anyone – these wands are the equal of any, often the better, and frequently out-perform others in duels.

Silver Lime
This unusual and highly attractive wand wood was greatly in vogue in the nineteenth century. Demand outstripped supply, and unscrupulous wandmakers dyed substandard woods in an effort to fool purchasers into believing that they had purchased silver lime. The reasons for these wands’ desirability lay not only in their unusually handsome appearance, but also because they had a reputation for performing best for Seers and those skilled in Legilimency, mysterious arts both, which consequently gave the possessor of a silver lime wand considerable status. When demand was at its height, wandmaker Arturo Cephalopos claimed that the association between silver lime and clairvoyance was ‘a falsehood circulated by merchants like Gerbold Ollivander (my own grandfather), who have overstocked their workshops with silver lime and hope to shift their surplus’. But Cephalopos was a slipshod wandmaker and an ignoramus, and nobody, Seer or not, was surprised when he went out of business.

Spruce
Unskilled wandmakers call spruce a difficult wood, but in doing so they reveal their own ineptitude. It is quite true that it requires particular deftness to work with spruce, which produces wands that are ill-matched with cautious or nervous natures, and become positively dangerous in fumbling fingers. The spruce wand requires a firm hand, because it often appears to have its own ideas about what magic it ought to be called upon to produce. However, when a spruce wand meets its match – which, in my experience, is a bold spell-caster with a good sense of humour – it becomes a superb helper, intensely loyal to their owners and capable of producing particularly flamboyant and dramatic effects.

Sycamore
The sycamore makes a questing wand, eager for new experience and losing brilliance if engaged in mundane activities. It is a quirk of these handsome wands that they may combust if allowed to become ‘bored’, and many witches and wizards, settling down into middle age, are disconcerted to find their trusty wand bursting into flame in their hand as they ask it, one more time, to fetch their slippers. As may be deduced, the sycamore’s ideal owner is curious, vital and adventurous, and when paired with such an owner, it demonstrates a capacity to learn and adapt that earns it a rightful place among the world’s most highly-prized wand woods.

Vine
The druids considered anything with a woody stem as a tree, and vine makes wands of such a special nature that I have been happy to continue their ancient tradition. Vine wands are among the less common types, and I have been intrigued to notice that their owners are nearly always those witches or wizards who seek a greater purpose, who have a vision beyond the ordinary and who frequently astound those who think they know them best. Vine wands seem strongly attracted by personalities with hidden depths, and I have found them more sensitive than any other when it comes to instantly detecting a prospective match. Reliable sources claim that these wands can emit magical effects upon the mere entrance into their room of a suitable owner, and I have twice observed the phenomenon in my own shop.

Walnut
Highly intelligent witches and wizards ought to be offered a walnut wand for trial first, because in nine cases out of ten, the two will find in each other their ideal mate. Walnut wands are often found in the hands of magical innovators and inventors; this is a handsome wood possessed of unusual versatility and adaptability. A note of caution, however: while some woods are difficult to dominate, and may resist the performance of spells that are foreign to their natures, the walnut wand will, once subjugated, perform any task its owner desires, provided that the user is of sufficient brilliance. This makes for a truly lethal weapon in the hands of a witch or wizard of no conscience, for the wand and the wizard may feed from each other in a particularly unhealthy manner.

Willow
Willow is an uncommon wand wood with healing power, and I have noted that the ideal owner for a willow wand often has some (usually unwarranted) insecurity, however well they may try and hide it. While many confident customers insist on trying a willow wand (attracted by their handsome appearance and well-founded reputation for enabling advanced, non-verbal magic) my willow wands have consistently selected those of greatest potential, rather than those who feel they have little to learn. It has always been a proverb in my family that he who has furthest to travel will go fastest with willow.

Yew
Yew wands are among the rarer kinds, and their ideal matches are likewise unusual, and occasionally notorious. The wand of yew is reputed to endow its possessor with the power of life and death, which might, of course, be said of all wands; and yet yew retains a particularly dark and fearsome reputation in the spheres of duelling and all curses. However, it is untrue to say (as those unlearned in wandlore often do) that those who use yew wands are more likely to be attracted to the Dark Arts than another. The witch or wizard best suited to a yew wand might equally prove a fierce protector of others. Wands hewn from these most long-lived trees have been found in the possession of heroes quite as often as of villains. Where wizards have been buried with wands of yew, the wand generally sprouts into a tree guarding the dead owner’s grave. What is certain, in my experience, is that the yew wand never chooses either a mediocre or a timid owner.

WandCores.pdf

The following description of the powers and properties of the three main wand cores used by Mr Garrick Ollivander are taken from his own notes:

Early in my career, as I watched my wandmaker father wrestling with substandard wand core materials such as kelpie hair, I conceived the ambition to discover the finest cores and to work only with those when my time came to take over the family business. This I have done. After much experimentation and research, I concluded that only three substances produce wands of the quality to which I am happy to give the illustrious name of Ollivander: unicorn hair, dragon heartstring and phoenix feather. Each of these costly and rare materials has its own distinct properties. The following represents a short summary of my researches into each of the three Supreme Cores. Readers should bear in mind that each wand is the composite of its wood, its core and the experience and nature of its owner; that tendencies of each may counterbalance or outweigh the other; so this can only be a very general overview of an immensely complex subject.

Unicorn
Unicorn hair generally produces the most consistent magic, and is least subject to fluctuations and blockages. Wands with unicorn cores are generally the most difficult to turn to the Dark Arts. They are the most faithful of all wands, and usually remain strongly attached to their first owner, irrespective of whether he or she was an accomplished witch or wizard.
Minor disadvantages of unicorn hair are that they do not make the most powerful wands (although the wand wood may compensate) and that they are prone to melancholy if seriously mishandled, meaning that the hair may ‘die’ and need replacing.

Dragon
As a rule, dragon heartstrings produce wands with the most power, and which are capable of the most flamboyant spells. Dragon wands tend to learn more quickly than other types. While they can change allegiance if won from their original master, they always bond strongly with the current owner.
The dragon wand tends to be easiest to turn to the Dark Arts, though it will not incline that way of its own accord. It is also the most prone of the three cores to accidents, being somewhat temperamental.

Phoenix
This is the rarest core type. Phoenix feathers are capable of the greatest range of magic, though they may take longer than either unicorn or dragon cores to reveal this. They show the most initiative, sometimes acting of their own accord, a quality that many witches and wizards dislike.
Phoenix feather wands are always the pickiest when it comes to potential owners, for the creature from which they are taken is one of the most independent and detached in the world. These wands are the hardest to tame and to personalise, and their allegiance is usually hard won.

MuggleTechnology.pdf

When you can summon any book, instrument or animal with a wave of the wand and the word Accio!; when you can communicate with friends and acquaintances by means of owl, fire, Patronus, Howler, enchanted objects such as coins, or Apparate to visit them in person; when your newspaper has moving pictures and everyday objects sometimes talk to you, then the internet does not seem a particularly exciting place. This is not to say that you will never find a witch or wizard surfing the net; merely that they will generally be doing so out of slightly condescending curiosity, or else doing research in the field of Muggle Studies.

While we have no need of mundane domestic objects such as dishwashers or vacuum cleaners, some members of the magical community are amused by Muggle television, and a few firebrand wizards even went so far, in the early eighties, as to start a British Wizarding Broadcasting Corporation, in the hope that they would be able to have their own television channel. The project foundered at an early stage, as the Ministry of Magic refused to countenance the broadcasting of wizarding material on a Muggle device, which would (it was felt) almost guarantee serious breaches of the International Statute of Secrecy.

Some felt, and with justification, that this decision was inconsistent and unfair, as many radios have been legally modified by the wizarding community for their own use, which broadcast regular wizarding programmes. The Ministry conceded that Muggles frequently catch snippets of advice on, for instance, how to prune a Venomous Tentacula, or how best to remove gnomes from a cabbage bed, but argued that the radio-listening Muggle population seems altogether more tolerant, gullible, or less convinced of their own good sense, than Muggle TV viewers. Reasons for this anomaly are examined at length in Professor Mordicus Egg’s The Philosophy of the Mundane: Why the Muggles Prefer Not to Know. Professor Egg argues cogently that Muggles are much more likely to believe they have misheard something than that they are hallucinating.

There is another reason for most wizards’ avoidance of Muggle devices, and that is cultural. The magical community prides itself on the fact that it does not need the many (admittedly ingenious) devices that Muggles have created to enable them to do what can be so easily done by magic. To fill one’s house with tumble dryers and telephones would be seen as an admission of magical inadequacy.

There is one major exception to the general magical aversion to Muggle technology, and that is the car (and, to a lesser extent, motorbikes and trains). Prior to the introduction of the International Statute of Secrecy, wizards and Muggles used the same kind of everyday transport: horse-drawn carts and sailing ships among them. The magical community was forced to abandon horse-drawn vehicles when they became glaringly outmoded. It is pointless to deny that wizardkind looked with great envy upon the speedy and comfortable automobiles that began filling the roads in the twentieth century, and eventually even the Ministry of Magic bought a fleet of cars, modifying them with various useful charms and enjoying them very much indeed. Many wizards love cars with a child-like passion, and there have been cases of pure-bloods who claim never to touch a Muggle artefact, and yet are discovered to have a flying Rolls Royce in their garage. However, the most extreme anti-Muggles eschew all motorised transport.

MinistryofMagic.pdf

The Ministry of Magic was formally established in 1707 with the appointment of the very first man to hold the title ‘Minister for Magic’, Ulick Gamp.* The Minister for Magic is democratically elected, although there have been times of crisis in which the post has simply been offered to an individual without a public vote (Albus Dumbledore was made such an offer, and turned it down repeatedly). There is no fixed limit to a Minister’s term of office, but he or she is obliged to hold regular elections at a maximum interval of seven years. Ministers for Magic tend to last much longer than Muggle ministers. Generally speaking, and despite many a moan and grumble, their community is behind them in a way that is rarely seen in the Muggle world. This is perhaps due to a feeling, on the part of wizards, that unless they are seen to manage themselves competently, the Muggles might try to interfere.
The Muggle Prime Minister has no part in appointing the Minister for Magic, whose election is a matter only for the magical community themselves. All matters relating to the magical community in Britain are managed solely by the Minister for Magic, and he has sole jurisdiction over his Ministry. Emergency visits to the Muggle Prime Minister by the Minister for Magic are announced by a portrait of Ulick Gamp (first Minister for Magic) that hangs in the Muggle Prime Minister’s study in number 10 Downing Street.

No Muggle Prime Minister has ever set foot in the Ministry of Magic, for reasons most succinctly summed up by ex-Minister Dugald McPhail (term of office 1858-1865): ‘Their puir wee braines couldnae cope wi’ it.’

Minister: Ulick Gamp
Term of Office: 1707 - 1718
Previously head of the Wizengamot, Gamp had the onerous job of policing a fractious and frightened community adjusting to the imposition of the International Statute of Secrecy. His greatest legacy was to found the Department of Magical Law Enforcement.

Damocles Rowle
1718 - 1726
Rowle was elected on a platform of being ‘tough on Muggles’. Censured by the International Confederation of Wizards, he was eventually forced to step down.

Perseus Parkinson
1726 - 1733
Attempted to pass a bill making it illegal to marry a Muggle. Misread the public mood; the wizarding community, tired of anti-Muggle sentiment and wanting peace, voted him out at the first opportunity.

Eldritch Diggory
1733 - 1747
Popular Minister who first established an Auror recruitment programme. Died in office (dragon pox).

Albert Boot
1747 - 1752
Likeable, but inept. Resigned after a mismanaged goblin rebellion.

Basil Flack
1752 - 1752
Shortest serving Minister. Lasted two months; resigned after the goblins joined forces with werewolves.

Hesphaestus Gore
1752 - 1770
Gore was one of the earliest Aurors. Successfully put down a number of revolts by magical beings, although historians feel his refusal to contemplate rehabilitation programmes for werewolves ultimately led to more attacks. Renovated and reinforced the prison of Azkaban.

Maximilian Crowdy
1770 - 1781
Father of nine Crowdy was a charismatic leader who routed out several extremist pure-blood groups planning Muggle attacks. His mysterious death in office has been the subject of numerous books and conspiracy theories.

Porteus Knatchbull
1781 - 1789
Was called in confidentially in 1782 by the Muggle Prime Minister of the day, Lord North, to see whether he could help with King George III’s emerging mental instability. Word leaked out that Lord North believed in wizards, and he was forced to resign after a motion of no confidence.

Unctuous Osbert
1789 - 1798
Widely seen as too much influenced by pure-bloods of wealth and status.

Artemisia Lufkin
1798 - 1811
First female Minister for Magic. Established Department of International Magical Co-operation and lobbied hard and successfully to have a Quidditch World Cup tournament held in Britain during her term.

Grogan Stump
1811 - 1819
Very popular Minister for Magic, a passionate Quidditch fan (Tutshill Tornados), established Department of Magical Games and Sports and managed to steer through legislation on magical beasts and beings that had long been a source of contention.

Josephina Flint
1819 - 1827
Revealed an unhealthy anti-Muggle bias in office; disliked new Muggle technology such as the telegraph, which she claimed interfered with proper wand function.

Ottaline Gambol
1827 - 1835
A much more forward-looking Minister, Gambol established committees to investigate Muggle brainpower which seemed, during this period of the British Empire, to be greater than some wizards had credited.

Radolphus Lestrange
1835 - 1841
Reactionary who attempted to close down the Department of Mysteries, which ignored him. Eventually resigned due to ill health, which was widely rumoured to be inability to cope with the strains of office.

Hortensia Milliphutt
1841 - 1849
Introduced more legislation than any other sitting Minister, much of it useful, but some wearisome (hat pointiness and so on), which ultimately resulted in her political downfall.

Evangeline Orpington
1849 - 1855
A good friend of Queen Victoria’s, who never realised she was a witch, let alone Minister for Magic. Orpington is believed to have intervened magically (and illegally) in the Crimean War.

Priscilla Dupont
1855 - 1858
Conceived an irrational loathing of the Muggle Prime Minister Lord Palmerston, to an extent that caused such trouble (coins turning to frogspawn in his coat pockets, etc) that she was forced to step down. Ironically, Palmerston was forced to resign by the Muggles two days later.

Dugald McPhail
1858 - 1865
A safe pair of hands. While the Muggle parliament underwent a period of marked upheaval, the Ministry of Magic knew a period of welcome calm.

Faris “Spout-hole” Spavin
1865 - 1903
Longest-ever serving Minister for Magic, and also the most long-winded, he survived an ‘assassination attempt’ (kicking) from a centaur who resented the punchline of Spavin’s infamous ‘a centaur, a ghost and a dwarf walk into a bar’ joke. Attended Queen Victoria’s funeral in an admiral’s hat and spats, at which point the Wizengamot suggested gently that it was time he move aside (Spavin was 147 when he left office).

Venusia Crickerly
1903 - 1912
Second ex-Auror to take office and considered both competent and likeable, Crickerly died in a freak gardening accident (Mandrake related).

Archer Evermonde
1912 - 1923
In post during the Muggle First World War, Evermonde passed emergency legislation forbidding witches and wizards to get involved, lest they risk mass infractions of the International Statute of Secrecy. Thousands defied him, aiding Muggles where they could.

Lorcan McLaird
1923 - 1925
A gifted wizard, but an unlikely politician, McLaird was an exceptionally taciturn man who preferred to communicate in monosyllables and expressive puffs of smoke that he produced through the end of his wand. Forced from office out of sheer irritation at his eccentricities.

Hector Fawley
1925 - 1939
Undoubtedly voted in because of his marked difference to McLaird, the ebullient and flamboyant Fawley did not take sufficiently seriously the threat presented to the world wizarding community by Gellert Grindelwald. He paid with his job.

Leonard Spencer-Moon
1939 - 1948
A sound Minister who rose through the ranks from being tea-boy in the Department of Magical Accidents and Catastrophes. Oversaw a great period of international wizarding and Muggle conflict. Enjoyed a good working relationship with Winston Churchill.

Wilhelmina Tuft
1948 - 1959
Cheery witch who presided over a period of welcome peace and prosperity. Died in office after discovering, too late, her allergy to Alihotsy-flavoured fudge.

Ignatius Tuft
1959 - 1962
Son of the above. A hard-liner who capitalised on his mother’s popularity to gain election. Promised to institute a controversial and dangerous Dementor breeding program and was forced from office.

Nobby Leach
1962 - 1968
First Muggle-born Minister for Magic, his appointment caused consternation among the old (pure-blood) guard, many of whom resigned government posts in protest. Has always denied having anything to do with England’s 1966 World Cup Win. Left office after contracting mysterious illness (conspiracy theories abound).

Eugenia Jenkins
1968 - 1975
Jenkins dealt competently with pure-blood riots during Squib Rights marches in the late sixties, but was soon confronted with the first rise of Lord Voldemort. Jenkins was soon ousted from office as inadequate to the challenge.

Harold Minchum
1975 - 1980
Seen as a hard-liner, he placed even more Dementors around Azkaban, but was unable to contain what looked like Voldemort’s unstoppable rise to power.

Millicent Bagnold
1980 - 1990
A highly able Minister. Had to answer to the International Confederation of Wizards for the number of breaches of the International Statute of Secrecy on the day and night following Harry Potter’s survival of Lord Voldemort’s attack. Acquitted herself magnificently with the now infamous words: ‘I assert our inalienable right to party,’ which drew cheers from all present.

Cornelius Fudge
1990 - 1996
A career politician overly-fond of the old guard. Persistent denial of the continuing threat of Lord Voldemort ultimately cost him his job.

Rufus Scrimgeour
1996 - 1997
The third ex-Auror to gain office, Scrimgeour died in office at the hands of Lord Voldemort.

Pius Thicknesse
1997 - 1998
Omitted from most official records, as he was under the Imperius Curse for his entire term of office, and unconscious of anything that he was doing.

Kingsley Shacklebolt
1998 - present
Oversaw the capture of Death Eaters and Voldemort supporters following the death of Lord Voldemort. Initially named as ‘caretaker Minister’, Shacklebolt was subsequently elected to the office.

*Prior to 1707, the Wizards’ Council was the longest serving (though not the only) body to govern the magical community in Britain. After the imposition of the International Statute of Secrecy in 1692, however, the wizarding community needed a more highly structured, organised and more complex governing structure than they had hitherto used, to support, regulate and communicate with a community in hiding. Only witches and wizards who enjoyed the title of ‘Minister for Magic’ are included in this entry.

Ilvermorny.pdf

The great North American school of magic was founded in the seventeenth century. It stands at the highest peak of Mount Greylock, where it is concealed from non-magic gaze by a variety of powerful enchantments, which sometimes manifest in a wreath of misty cloud.
Irish Beginnings
Isolt Sayre was born around 1603 and spent her earliest childhood in the valley of Coomloughra, County Kerry, in Ireland. She was the offspring of two pure-blood wizarding families.

Her father, William Sayre, was a direct descendant of the famous Irish witch Morrigan, an Animagus whose creature form was a crow. William nicknamed his daughter ‘Morrigan’ for her affinity for all natural things when she was young. Her early childhood was idyllic, with parents who loved her and were quietly helpful to their Muggle neighbours, producing magical cures for humans and livestock alike.

However, at five years old, an attack upon the family home resulted in the death of both of her parents. Isolt was ‘rescued’ from the fire by her mother’s estranged sister, Gormlaith Gaunt, who took her to the neighbouring valley of Coomcallee, or ‘Hag’s Glen’, and raised her there.

As Isolt grew older she came to realise that her saviour was in reality her kidnapper and the murderer of her parents. Unstable and cruel, Gormlaith was a fanatical pure-blood who believed that her sister’s helpfulness to her Muggle neighbours was setting Isolt upon a dangerous path to intermarriage with a non-magical man. Only by stealing the child, Gormlaith believed, could their daughter be brought back to the ‘right way’: raised in the belief that as a descendant of both Morrigan and Salazar Slytherin she ought to associate only with pure-bloods.

Gormlaith set herself to be the model she thought Isolt needed by forcing the child to watch, as she cursed and jinxed any Muggle or animal that strayed too near their cottage. The community soon learned to avoid the place where Gormlaith lived, and from then on the only contact Isolt had with the villagers she had once been friends with, was when local boys threw stones at her as she played in the garden.

Gormlaith refused to allow Isolt to take up her place at Hogwarts when the letter arrived, on the basis that Isolt would learn more at home than at a dangerously egalitarian establishment full of Mudbloods. However, Gormlaith herself had attended Hogwarts, and told Isolt a great deal about the school. In the main, she did this to denigrate the place, lamenting that Salazar Slytherin’s plans for the purity of wizardkind had not been fulfilled. To her niece, isolated and mistreated by an aunt she believed to be at least half insane, Hogwarts sounded like a kind of paradise and she spent much of her teens fantasising about it.

For twelve years, Gormlaith enforced Isolt’s cooperation and isolation through powerful Dark magic. At last the young woman developed sufficient skill and courage to escape by stealing her aunt’s wand, for she had never been permitted her own. The only other object that Isolt took with her was a gold brooch in the shape of a Gordian Knot that had once belonged to her mother. Isolt then fled the country.

Scared of Gormlaith’s retribution and her prodigious tracking powers, Isolt moved first to England, but before long Gormlaith was on her tail. Determined to hide in such a way that her adoptive mother would never find her, Isolt cut off her hair. Masquerading as a Muggle boy called Elias Story, she set sail for the New World on the Mayflower in 1620.

Isolt arrived in America among the earliest Muggle settlers (Muggles are known as ‘No-Majs’ in the American wizarding community, from ‘No Magic’). On arrival she vanished into the surrounding mountains, leaving her erstwhile shipmates to suppose that ‘Elias Story’ had died of the harsh winter, like so many others. Isolt left the new colony partly because she remained afraid that Gormlaith would track her, even to a new continent, but also because her journey aboard the Mayflower had led her to deduce that a witch was unlikely to find many friends among the Puritans.

Isolt was now quite alone in a harsh, foreign country and, as far as she knew, the only witch for hundreds if not thousands of miles – her partial education by Gormlaith had not included information about Native American wizards. However, after several weeks alone in the mountains, she met two magical creatures of whose existence she had hitherto been ignorant.

The Hidebehind is a nocturnal, forest-dwelling spectre that preys on humanoid creatures. As the name suggests, it can contort itself to hide behind almost any object, concealing itself perfectly from hunters and victims alike. Its existence has been suspected by No-Majs, but they are no match for its powers. Only a witch or wizard is likely to survive an attack by a Hidebehind.

The Pukwudgie is also native to America: a short, grey-faced, large-eared creature distantly related to the European goblin. Fiercely independent, tricky and not over-fond of humankind (whether magical or mundane), it possesses its own powerful magic. Pukwudgies hunt with deadly, poisonous arrows and enjoy playing tricks on humans.

The two creatures had met in the forest and the Hidebehind, which was of unusual size and strength, had not only succeeded in capturing the Pukwudgie, which was young and inexperienced, but had also been on the point of disembowelling him when Isolt cast the curse that made it flee. Unaware that the Pukwudgie, too, was exceptionally dangerous to humans, Isolt picked him up, carried him to her makeshift shelter and nursed him back to health.

The Pukwudgie now declared himself bound to serve her until he had an opportunity to repay his debt. He considered it a great humiliation to be indebted to a young witch foolish enough to wander around in a strange country, where Pukwudgies or Hidebehinds might have attacked her at any moment, and her days were now filled with the Pukwudgie’s grumbling as he trudged along at her heels.

In spite of the Pukwudgie’s ingratitude, Isolt found him amusing and was glad of his company. Over time, a friendship developed between them that was almost unique in the history of their respective species. Faithful to the taboos of his people, the Pukwudgie refused to tell her his individual name, so she dubbed him ‘William’ after her father.

The Horned Serpent
William began to introduce Isolt to the magical creatures with which he was familiar. They took trips together to observe the frog-headed Hodags hunting, they fought a dragonish Snallygaster and watched newborn Wampus kittens playing in the dawn.

Most fascinating of all to Isolt, was the great horned river serpent with a jewel set into its forehead, which lived in a nearby creek. Even her Pukwudgie guide was terrified of this beast, but to his astonishment, the Horned Serpent seemed to like Isolt. Even more alarming to William was the fact that she claimed to understand what the Horned Serpent was saying to her.

Isolt learned not to talk to William about her strange sense of kinship with the serpent, nor of the fact that it seemed to tell her things. She took to visiting the creek alone and never told the Pukwudgie where she had been. The serpent’s message never varied: ‘Until I am part of your family, your family is doomed.’

Isolt had no family, unless you counted Gormlaith back in Ireland. She could not understand the Horned Serpent’s cryptic words, or even decide whether she was imagining the voice in which he seemed to speak to her.

Webster and Chadwick Boot
Isolt was finally reunited with people of her own kind under tragic circumstances. As she and William foraged in the woods one day, a grisly noise not far away caused William to shout at Isolt to remain where she was, as he charged away through the trees, poisoned arrow at the ready.

Naturally, Isolt did not follow his instructions, and when she arrived shortly afterwards at a small clearing she found a horrific sight. The very Hidebehind that had previously tried to kill William had had more success with a pair of naïve humans who now lay dead upon the ground. Worse, two small boys lay seriously injured nearby, waiting their turn as the Hidebehind prepared to disembowel their parents.

The Pukwudgie and Isolt together made short work of the Hidebehind, which this time was destroyed. Delighted with their afternoon’s work, the Pukwudgie then continued blackberrying, ignoring the faint groans of the children on the ground. When the furious Isolt instructed him to help her carry the two small boys home, William threw a tantrum. The young boys, he said, were already as good as dead. It was against the beliefs of his kind to assist humankind, Isolt being the unfortunate exception because she had saved his life.

Outraged by the Pukwudgie’s callousness, Isolt told him that she would accept the saving of one of the boy’s lives as repayment. The two boys were so ill she was afraid to Apparate with them, but insisted on carrying them home. Grudgingly, the Pukwudgie consented to carry the older boy, whose name was Chadwick, while Isolt carried young Webster back to her shelter.

Once there, the furious Isolt told William that she had no further need of him. The Pukwudgie glared at her, then vanished.

The Boot Boys and James Steward
Isolt had sacrificed her only friend for the two small boys who might not survive. Fortunately, however, they did so, and to her astonishment and delight, she realised that they were magical.

Chadwick and Webster’s wizarding parents had brought them to America in search of a fascinating adventure. This had ended in tragedy when the family had wandered into the woods and encountered the Hidebehind. Unfamiliar with the creature and taking it for a common or garden Boggart, Mr Boot had attempted to ridicule it, with the awful consequences that Isolt and William had witnessed.

The boys were so seriously ill for the first couple of weeks that Isolt did not dare leave them. It troubled her that in her haste to save the children she had not been able to give their parents’ bodies a decent burial, and when at last Chadwick and Webster seemed well enough to leave alone for a few hours, she returned to the forest with the intention of creating graves that the boys might one day visit.

To her surprise, when she arrived in the clearing she found a young man by the name of James Steward. He, too, was from the Plymouth settlement. Having missed the family he had befriended on his journey to America, he had gone into the forest to search for them.

As Isolt watched, James finished marking the graves he had dug by hand, then picked up the two broken wands that had lain beside the Boot parents. Frowning he examined the sparking core of dragon heartstring that protruded from Mr Boot’s, then gave it a casual wave. As invariably happens when a No-Maj waves a wand, it rebelled. James was sent flying backwards across the clearing, hit a tree and was knocked out cold.

He woke in a small shelter of branches and animal skins to find himself being nursed by Isolt. She could not hide her magic from him in such a confined space, particularly when she was brewing potions to aid the Boot boys’ recovery and using her wand to hunt. Isolt intended to Obliviate James once he was over his concussion and to send him back to the colony at Plymouth.

In the meantime, it was wonderful to have another adult to talk to, especially an adult who was already fond of the Boot boys and helped entertain them while they recovered from their magical injuries. James even helped Isolt construct a stone house on the top of Greylock, providing a workable design, having been a stonemason in England, which Isolt made a reality in the space of an afternoon. Isolt christened her new home ‘Ilvermorny’ after the cottage in which she had been born, and which Gormlaith had destroyed.

Every day, Isolt vowed to Obliviate James, and every day, his fear of magic wore off a little more, until finally it seemed simplest to admit that they were in love, marry and have done with it.

Four Houses
Isolt and James considered the Boot boys their adopted sons. Isolt told them the second-hand stories of Hogwarts she had learned from Gormlaith. Both boys yearned to attend the school, frequently asking why they could not all return to Ireland where they could wait for their letters. Isolt did not want to frighten the boys with the story of Gormlaith. Instead, she promised them that when they reached eleven years old, she would somehow find them wands (their parents’ wands being broken beyond repair) and they would start a school of magic right there in the cottage.

This idea caught Chadwick’s and Webster’s imaginations. The boys’ ideas of what a magical school ought to be like were based almost entirely on Hogwarts, so they insisted that it ought to have four houses. The idea of naming the houses after themselves, as the founders, was swiftly abandoned, because Webster felt a house called ‘Webster Boot’ had no chance of ever winning anything, and instead, each chose their favourite magical beast. For Chadwick, an intelligent but often temperamental boy, it was the Thunderbird that can create storms as it flies. For argumentative but fiercely loyal Webster, it was the Wampus, a magical panther-like creature that was fast, strong and almost impossible to kill. For Isolt, it was, of course, the Horned Serpent that she still visited and with which she felt a strange sense of kinship.

When asked what his favourite creature was, James was at a loss. The only No-Maj in the family was unable to consort with the magical creatures the others had begun to know well. Finally, he named the Pukwudgie, because the stories his wife told of curmudgeonly William always made him laugh.

Thus were the four houses of Ilvermorny created, and while the four originators did not yet know it, much of their own characters leaked into the houses they had so light-heartedly named.

The Dream
Chadwick’s eleventh birthday was fast approaching and Isolt was at a loss to know how to provide the wand she had promised him. As far as she knew, the wand she had stolen from Gormlaith was the only one in America. She did not dare dissect it to find out how it was made, and her investigations into the wands of the boys’ parents showed her only that the dragon heartstring and unicorn hair they had both contained, had long since shrivelled and died.

On the eve of his birthday, she had a dream that she went down to the creek to find the Horned Serpent, which rose up out of the water and bowed its head to her while she shaved a long shard from its horn. Waking in the darkness, she proceeded down to the creek.

The Horned Serpent was waiting there for her. It raised its head exactly as it had done in her dream, she took part of its horn, thanked it, then returned to the house and woke James, whose skill with stone and wood had already beautified the family cottage.

When Chadwick woke next day, it was to find a finely carved wand of prickly ash enclosing the horn of the serpent. Isolt and James had succeeded in creating a wand of exceptional power.

The Founding of Ilvermorny School
By the time Webster turned eleven, the reputation of the family’s little home school had spread. Two more magical boys from the Wampanoag tribe had been joined by a mother and two daughters from the Narragansett, all interested in learning the techniques of wandwork in exchange for sharing their own magical learning. All were provided with wands of Isolt’s and James’s making. Some protective instinct told Isolt to save the Horned Serpent cores only for her two adoptive sons and she and James learned to use a variety of other cores, including Wampus hair, Snallygaster heartstring and Jackalope antlers.

By 1634, the home school had grown beyond Isolt’s family’s wildest dreams. The house expanded with every passing year. More students had arrived and while the school was still small, there were enough children to fulfil Webster’s dream of inter-house competitions. However, as the school’s reputation had not yet expanded beyond the local Native American tribes and European settlers, there were no boarders. The only people to stay at Ilvermorny overnight were Isolt, James, Chadwick, Webster and the twin girls to whom Isolt had now given birth: Martha, named for James’s late mother, and Rionach, named for Isolt’s.

Gormlaith’s Revenge
The happy, busy family had no idea that grave danger was approaching them from afar. News had reached the old country that a new magical school had been set up in Massachusetts. The rumour was that the headmistress had been nicknamed ‘Morrigan’ after the famous Irish witch. However, it was only when she heard that the name of the school was ‘Ilvermorny’, that Gormlaith could believe that Isolt had managed to travel all the way to America undetected, to marry, not just a Muggle-born, but an actual Muggle, and to open a school that educated anybody with a shred of magic.

Gormlaith had purchased a wand at the despised Ollivanders to replace the precious family wand that had been handed down through generations before Isolt stole it. Determined that her niece would not know of her coming until it was too late, she unknowingly imitated Isolt by disguising herself as a man to make the crossing to America on the ship Bonaventure. Wickedly, she travelled under the name of William Sayre, which was that of Isolt’s murdered father. Gormlaith landed in Virginia and made her way stealthily towards Massachusetts and Mount Greylock, reaching the mountain on a winter’s night. She intended to lay waste to the second Ilvermorny, slaughter the parents who had thwarted her ambition of a great pure-blood family, steal her great nieces who were the last to carry the sacred bloodline, and return with them to Hag’s Glen.

At her first sight of the large granite building rising in the darkness from the peak of Mount Greylock, Gormlaith sent a powerful curse containing Isolt and James’s names towards the house, which forced them into an enchanted slumber.

Next, she uttered a single sibilant word in Parseltongue, the language of snakes. The wand that had served Isolt so faithfully for many years quivered once on the bedstand beside her as she slept, and became inactive. In all the years that she had lived with it, Isolt had never known that she held in her hand the wand of Salazar Slytherin, one of the founders of Hogwarts, and that it contained a fragment of a magical snake’s horn: in this case, a Basilisk. The wand had been taught by its creator to ‘sleep’ when so instructed, and this secret had been handed down through the centuries to each member of Slytherin’s family who possessed it.

What Gormlaith did not know, was that there were two other occupants of the house whom she had not put to sleep, for she had never heard of sixteen-year-old Chadwick and fourteen-year-old Webster. The other thing she did not know, was what lay at the hearts of their wands: the horn of the river serpent. These wands did not become inactive when Gormlaith spoke her word of Parseltongue. On the contrary, their magical cores vibrated to the sound of the ancient language and, sensing danger to their masters, began to emit a low musical note, exactly as the Horned Serpent sounds danger.

Both Boot boys woke and leapt out of bed. Chadwick looked instinctively through the window. Creeping through the trees towards the house was the silhouette of Gormlaith Gaunt.

Like all children, Chadwick had heard and understood more than his adoptive parents had ever imagined. They might have thought that they had shielded him from any knowledge of the murderous Gormlaith, but they were wrong. As a small boy, Chadwick had overheard Isolt discussing her reasons for escaping Ireland and, little though she and James realised it, Chadwick’s dreams had been haunted by the figure of an old witch creeping through the trees towards Ilvermorny. Now he saw his nightmare made true.

Telling Webster to warn their parents, Chadwick sprinted downstairs and did the only thing that seemed to make sense to him: he ran out of the house to meet Gormlaith and prevent her entering the place where his family slept.

Gormlaith was not expecting to meet a teenage wizard and she underestimated him at first. Chadwick parried her curse expertly and they began to duel. Within a few minutes Gormlaith, though far more powerful than Chadwick, was forced to concede that the talented boy had been well taught. Even as she sent curses at his head in an attempt to subdue him, and drove him back towards the house, she questioned him about his parentage for, she said, she would be loathe to kill a pure-blood of his talent.

Meanwhile Webster was trying to shake his parents awake, but the enchantment lay so deeply upon them that not even the sound of Gormlaith’s shouts and of curses hitting the house roused them. Webster therefore hurtled downstairs and joined the duel now raging just outside the house.

Two onto one made her job more difficult: moreover, the twin cores of the Boot boys’ wands, when used together against a common enemy, increased their power tenfold. Even so, Gormlaith’s magic was strong and Dark enough to match them. Now the duel reached extraordinary proportions, Gormlaith still laughing and promising them mercy if they could prove their pure-blood credentials, Chadwick and Webster determined to stop her reaching their family. The brothers were driven back inside Ilvermorny: walls cracked and windows shattered, but still Isolt and James slept, until the baby girls lying upstairs woke and screamed in fear.

It was this that pierced the enchantment lying over Isolt and James. Rage and magic could not wake them, but the terrified screams of their daughters broke the curse Gormlaith had laid upon them, which, like Gormlaith herself, took no account of the power of love. Isolt screamed at James to go to the girls: she ran to assist her adoptive sons, Slytherin’s wand in her hand.

Only when she raised it to attack her hated aunt did she realise that for all the good it would do her, the sleeping wand might as well have been a stick she had found on the ground. Gloating, Gormlaith drove Isolt, Chadwick and Webster backwards up the stairs, towards the place where she could hear her great-nieces crying. Finally she managed to blast open the doors to their bedroom, where James stood ready to die in front of the cribs of his daughters. Sure that all was lost, Isolt cried out, hardly knowing what she said, for her murdered father.

A great clatter sounded and the moonlight was blocked from the room as William the Pukwudgie appeared on the windowsill. Before Gormlaith knew what had happened, a poisoned arrow tip had pierced her through the heart. She let out an unearthly scream that was heard for miles around. The old witch had indulged in all manner of Dark magic in an attempt to make herself invincible, and these curses now reacted with the Pukwudgie’s venom, causing her to become as solid and as brittle as coal before shattering into a thousand pieces. The Ollivander wand fell to the ground and burst: all that was left of Gormlaith Gaunt was a pile of smoking dust, a broken stick and a charred dragon heartstring.

William had saved the family’s lives. In exchange for their gratitude he merely barked that he noticed Isolt had not bothered to say his name for a decade, and that he was offended that she only called him when in fear of her imminent death. Isolt was too tactful to point out that she had been calling on a different William. James was delighted to meet the Pukwudgie of whom he had heard so much and, forgetting that Pukwudgies hate most humans, he wrung the perplexed William’s hand and said how glad he was he had named one of the houses of Ilvermorny after him.

It is widely believed that it was this piece of flattery that softened William’s heart, because he moved his family of Pukwudgies into the house the next day and, complaining constantly as usual, helped them to repair the damage that Gormlaith had wreaked. He then announced that the wizards were too dim to protect themselves and negotiated a hefty retainer in gold for acting as the school’s private security/maintenance service.

Slytherin’s Legacy
Slytherin’s wand remained inactive following Gormlaith’s command in Parseltongue. Isolt could not speak the language, but, in any case, she no longer wanted to touch the wand that was the last relic of her unhappy childhood. She and James buried it outside the grounds.

Within a year an unknown species of snakewood tree had grown out of the earth on the spot where the wand was buried. It resisted all attempts to prune or kill it, but after several years the leaves were found to contain powerful medicinal properties. This tree seemed testament to the fact that Slytherin’s wand, like his scattered descendants, encompassed both noble and ignoble. The very best of him seemed to have migrated to America.

Growth of the School
Ilvermorny’s reputation grew steadily throughout the following years. The granite house expanded to a castle. More teachers were recruited to meet the growing demand. Now witch and wizard children from all over North America were being sent to learn there and it became a boarding school. By the nineteenth century, Ilvermorny had gained the international reputation it enjoys today.

For many years, Isolt and James remained joint Headmaster and Headmistress, as beloved to many generations of students as members of their own families.

Chadwick became an accomplished and well-travelled wizard who authored Chadwick’s Charms Vols I – VII, which are standard texts at Ilvermorny. He married a Mexican Healer called Josefina Calderon and the Calderon-Boot family remains one of wizarding America’s most prominent today.

Prior to the creation of MACUSA (the Magical Congress of the United States of America), the New World was short of wizarding law enforcement. Webster Boot became what would now be known as an Auror for hire. While repatriating a particularly nasty Dark wizard to London, Webster met and fell in love with a young Scottish witch who was working at the Ministry of Magic. Thus did the Boot family return to its home country. Webster’s descendants would be educated at Hogwarts.

Martha, the elder of James and Isolt’s twins, was a Squib. Deeply loved though Martha was by her parents and adoptive brothers, it was painful for her to grow up at Ilvermorny when she was unable to perform magic. She eventually married the non-magical brother of a friend from the Pocomtuc tribe and lived henceforth as a No-Maj.

Rionach, the youngest of James and Isolt’s daughters, taught Defence Against the Dark Arts at Ilvermorny for many years. Rionach never married. There was a rumour, never confirmed by her family, that, unlike her sister Martha, Rionach was born with the ability to speak Parseltongue and that she was determined not to pass on Slytherin ancestry into the next generation (the American branch of the family was unaware that Gormlaith was not the last of the Gaunts, and that the line continued in England).

Isolt and James both lived to be over 100. They had seen the cottage of Ilvermorny become a granite castle, and they died in the knowledge that their school was now so famous that magical families all over North America were clamouring to educate their children there. They had hired staff, they had built dormitories, they had concealed their school from No-Maj eyes by clever enchantments: in short, the girl who had dreamed of attending Hogwarts had helped found the North American equivalent.

Ilvermorny Today
As might be expected of a school part-founded by a No-Maj, Ilvermorny has the reputation of being one of the most democratic, least elitist of all the great wizarding schools.

Marble statues of Isolt and James flank the front doors of Ilvermorny Castle. The doors open onto a circular room topped by a glass cupola. A wooden balcony runs around the room one floor above. Otherwise the space is empty except for four enormous wooden carvings representing the houses: the Horned Serpent, the panther Wampus, the Thunderbird and the Pukwudgie.

While the rest of the school watches from the circular balcony overhead, new students file into the round entrance hall. They stand around the walls and, one by one, are called to stand on the symbol of the Gordian Knot set into the middle of the stone floor. In silence the school then waits for the enchanted carvings to react. If the Horned Serpent wants the student, the crystal set into its forehead will light up. If the Wampus wants the student, it roars. The Thunderbird signifies its approval by beating its wings, and the Pukwudgie will raise its arrow into the air.

Should more than one carving signify its wish to include the student in its house, the choice rests with the student. Very rarely – perhaps once a decade – a student is offered a place in all four houses. Seraphina Picquery, President of MACUSA 1920 - 1928, was the only witch of her generation so honoured, and she chose Horned Serpent.

It is sometimes said of the Ilvermorny houses that they represent the whole witch or wizard: the mind is represented by Horned Serpent; the body, Wampus; the heart, Pukwudgie and the soul, Thunderbird. Others say that Horned Serpent favours scholars, Wampus, warriors, Pukwudgie, healers and Thunderbird, adventurers.

The Sorting Ceremony is not the only major difference between Hogwarts and Ilvermorny (though in so many ways the schools resemble each other). Once students have been allocated a house they are led into a large hall where they select (or are selected by) a wand. Until the 1965 repeal of Rappaport’s Law, which enforced very strict conformity with the Statute of Secrecy, no child was allowed a wand until they arrived at Ilvermorny. Moreover, wands had to be left at Ilvermorny during vacations and only upon attaining seventeen years of age was the witch or wizard legally allowed to carry a wand outside school.

The robes of Ilvermorny are blue and cranberry. The colours honour Isolt and James: blue because it was Isolt’s favourite colour and because she had wished to be in Ravenclaw house as a child; cranberry in honour of James’s love of cranberry pie. All Ilvermorny students’ robes are fastened by a gold Gordian Knot, in memory of the brooch Isolt found in the ruins of the original Ilvermorny cottage.

A number of Pukwudgies continue to work at the school into present day, all grumbling, all of them insisting that they have no wish to remain there and yet all of them mysteriously present year after year. There is one particularly aged creature who answers to the name of ‘William’. He laughs at the idea that he is the original William who saved Isolt and James’s lives, rightly pointing out that the first William would be over 300 years old had he survived. However, nobody has ever found out exactly how long Pukwudgies live. William refuses to let anybody else polish the marble statue of Isolt at the entrance of the school, and on the anniversary of her death every year he may be seen laying mayflowers on her tomb, something that puts him in a particularly bad temper if anyone is tactless enough to mention it.